Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > The Riverside Inn

Notices

Closed Thread
 
Thread Tools Display Modes
Old Feb 02, 2007, 03:51 PM // 15:51   #101
Lion's Arch Merchant
 
Join Date: Dec 2006
Location: Holland
Guild: LoD
Profession: P/W
Advertisement

Disable Ads
Default

DoA on Hard Mode, I shudder at the thought...... RoT will be challanging enough (I know lots of people who are stuck at Gate of Madness for ages because there are simply no people there or no people willing to actually spend time getting a decent group together, Imagine the trouble finding a group capable of attempting the hard mode... I really hope it will be DoA like :-D Will the the game a nice challange ;-)
idicious is offline  
Old Feb 02, 2007, 03:55 PM // 15:55   #102
The 5th Celestial Boss
 
Cebe's Avatar
 
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
Default

Quote:
Originally Posted by idicious
RoT will be challanging enough (I know lots of people who are stuck at Gate of Madness for ages because there are simply no people there or no people willing to actually spend time getting a decent group together, Imagine the trouble finding a group capable of attempting the hard mode...
This was my point, places like the Eternal Grove which are quiet atm, will just be full of people just "wanting to get through". Getting a group for the mission in some of these towns is bad enough as it is...let alone trying to get one for "Hard Mode".
Cebe is offline  
Old Feb 02, 2007, 03:58 PM // 15:58   #103
Lion's Arch Merchant
 
Join Date: Jan 2006
Default

I hope they introduce something like "Hard Mode District"s. It would be too painful if the hard mode entailed something like marking a checkbox before entering missions. I'm thinking about what has been mentioned as "mixed group"s.
Ishmaeel is offline  
Old Feb 02, 2007, 04:04 PM // 16:04   #104
Wilds Pathfinder
 
Join Date: Jul 2005
Profession: Mo/
Default

Hard Mode makes you do mission with Mending Wamo, Touchers, Echo Flare, Fast Cast Healer, Critical Minion Master, Vengeance Mending Bonder Monk, and you can't choose your skillbar.
linh is offline  
Old Feb 02, 2007, 04:12 PM // 16:12   #105
Furnace Stoker
 
Lonesamurai's Avatar
 
Join Date: Apr 2006
Location: Cheltenham, Glos, UK
Guild: Wolf Pack Samurai [WPS]
Profession: R/A
Default

Quote:
Originally Posted by mlandry
Diablo2 items, hell mode in reference to D2 also
Heh, i missed that...
Lonesamurai is offline  
Old Feb 02, 2007, 04:42 PM // 16:42   #106
Wilds Pathfinder
 
Join Date: Nov 2006
Guild: Be Aggressive B E Aggressive [AGRO]
Profession: E/Me
Default

YEA!!!!!!

One of the best ideas I have seen in the game. I hate to see so many PvE'rs crying about it though, makes me think I am on a PvP msg board
Keithark is offline  
Old Feb 02, 2007, 04:46 PM // 16:46   #107
Lion's Arch Merchant
 
Pan Head's Avatar
 
Join Date: Dec 2006
Profession: W/R
Default

ok i am at work and dont have time to read all the thread. But what i would like to know is. Will a character that you already have that has completed the title be able to complete this title as well. I have My fav man that i have used since the begining of Guild wars time and i want him to be able to get it for him. He has a massive list of title and would like to get them all for him. (title freak ) I dont like it when they start a new title and you cant git it because youare to far along in the game to get it.
Pan Head is offline  
Old Feb 02, 2007, 04:49 PM // 16:49   #108
are we there yet?
 
cosyfiep's Avatar
 
Join Date: Dec 2005
Location: in a land far far away
Guild: guild? I am supposed to have a guild?
Profession: Rt/
Default

Quote:
Originally Posted by boxterduke
wow relax man, your health.
You donot have to go and redo these missions.
If they are adding this it will be for people who hunt these kind of titles, no need for you to blow up like you did.

I'm a lady and my health is not an issue......the issue is they are trying to devalue a title that some of my characters have had a tough time getting (and for the guy who says we arent playing correctly if we dont have masters on all missions......try doing it with JUST pugs and see how it goes)....and I am one of those title hunters too.
I wish they would fix some of the problems as has been said instead of trying to fix unbroken things......I dont think that that many people will rush to ascalon to redo the northern wall on hard mode-----and those that do will do it quickly and then we are back to where we are......those people who had the protector title now have the guardian title and ascalon will be empty again except for sellers.......

and it still makes me mad
cosyfiep is offline  
Old Feb 02, 2007, 04:53 PM // 16:53   #109
Furnace Stoker
 
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
Default

Quote:
Originally Posted by linh
Hard Mode makes you do mission with Mending Wamo, Touchers, Echo Flare, Fast Cast Healer, Critical Minion Master, Vengeance Mending Bonder Monk, and you can't choose your skillbar.
You might have something there actually. Giving players a title for doing the mission without any hench/hero help may be a way of appeasing those that bemoan the death of pugs.
FoxBat is offline  
Old Feb 02, 2007, 04:58 PM // 16:58   #110
Desert Nomad
 
TheRaven's Avatar
 
Join Date: Sep 2006
Location: Virginia
Guild: Spirit of Elisha
Profession: W/
Default

Hey! I know!

Complete all prophecies missions with only the skills that were provided during the snowball arena fights!
TheRaven is offline  
Old Feb 02, 2007, 05:02 PM // 17:02   #111
Krytan Explorer
 
brokenmonkey's Avatar
 
Join Date: Feb 2006
Location: CA
Guild: [UC] Uber Crue
Profession: W/
Default

Quote:
Originally Posted by Nira Vi
So, The Burning Crusade is released, and with it Heroic (hard) Mode for dungeons. A few weeks later, now Guild Wars as well... copycats ftw

If you are just gonna say stupid things like this, I don't think you deserve to play Guild Wars and you don't need to be on these forums, don't be an @s$, good day sir.
brokenmonkey is offline  
Old Feb 02, 2007, 05:06 PM // 17:06   #112
Banned
 
Join Date: Aug 2005
Default

I can see the advertising now -- "Come enjoy our new 'Hard Mode', where the whole game becomes DoA!".

Yep, that's the ticket...

No doubt hard mode will be a final thrust of the stake into the heart of any remaining multiplayer aspect of the game -- you can only go into missions with your three heroes, and good bloody luck dealing with those level 49 mobs... Bwahahahah!

Kinda makes you wonder, don't it? You save the world at least three times and you still can't manage to get over level 20. Yet run-of-the-mill monsters keep getting to higher and higher levels. Clearly evil does pay, how does one quit this chicken outfit and join up with the dark side?
Myria is offline  
Old Feb 02, 2007, 05:07 PM // 17:07   #113
Furnace Stoker
 
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
Default

They did copy WoW because they were playing it half the time. Not that "hard mode" is something that's never been done before in games. Meanwhile Burning Crusade made a new PvP modes that copy GW's PvP right down to shrine capping mechanics, so guess what the Blizzard devs are playing.
FoxBat is offline  
Old Feb 02, 2007, 05:18 PM // 17:18   #114
Krytan Explorer
 
ChaoticCoyote's Avatar
 
Join Date: May 2006
Location: Florida, USA
Guild: Imperial Order of the Iguana [IGGY]
Profession: R/
Default

I don't hold out much hope for an intelligent "hard mode."

I base my low expectations on ANet's existing practices. DoA is a boring hack-and-slash slog; I can do it, have done it, and find it boring as heck. Sure, DoA is "hard", in the sense of "hard work." Fun, it is not. I doubt more than a very, very tiny minority of the popuation plays in DoA, simply because it is often empty.

Forcing people to use PuGs will mean I have no interest in "hard mode", given the paucity of good players available in many areas for playing "normal" missions. Heroes have *SAVED* many mission areas by eliminating the need to spam "GLF" for hours on end.

What would I like to see? Revisions to the missions, adding additional objectives and monsters with complete skill bars and secondary professions. Better rewards for more challenge.

What we'll get, though, and level 28 Charr in Surmia.

Pessimism? No. Just look at how ANet has increased "challenge" in the current game.
ChaoticCoyote is offline  
Old Feb 02, 2007, 05:21 PM // 17:21   #115
Lion's Arch Merchant
 
Missmelady's Avatar
 
Join Date: Feb 2006
Location: Wisconsin
Guild: Our Gostly Solo Caps
Profession: Mo/
Default

Whats that mode in diablo 2 u can play after u beat the game? Where if u die u have to delete the char to remake cause u cant play him again. Could this "Hard" mode be related somewhat to that. I mean most likely not like that because of the survivor title but could they co-interact with each other to max out 2 tittles at once. Or is this "Hard" mode going to be the 3 titan source quests in prop and the 2 eleite missions in factions, and doa in nightfall. Could it be possible for them to just be adding those to the list as "Hard" mode missions.
Missmelady is offline  
Old Feb 02, 2007, 05:25 PM // 17:25   #116
Grotto Attendant
 
zwei2stein's Avatar
 
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
Default

Well, hard mode has some potential, i just really and sincerely hope that anet learned from DoA hate and hard mode wont be just some cheap stuff like adding timer to mission and making every mob to L28 with double damage.

People already posted several nice ideas (skillbars with 6 skills, no deaths allowed ...)

To illustrate:

Variety is key for challenge ... ramping up dificulty only suceeds in making it frustrating and thus unplayed:

(i couldnt resist making this table)

zwei2stein is offline  
Old Feb 02, 2007, 05:37 PM // 17:37   #117
Krytan Explorer
 
Join Date: Jan 2007
Guild: [Leet]
Profession: R/
Default

Quote:
Originally Posted by Sinister Aura
first off

25 missions in tyria
13 in cantha
20 in elona


is anyone going to want to redo 58 missions ALL over again for a title they cherished getting the first time?
Yes mix and match where you go and it isn't the same all over again
Ouchie is offline  
Old Feb 02, 2007, 05:43 PM // 17:43   #118
Furnace Stoker
 
Lonesamurai's Avatar
 
Join Date: Apr 2006
Location: Cheltenham, Glos, UK
Guild: Wolf Pack Samurai [WPS]
Profession: R/A
Default

Quote:
Originally Posted by zwei2stein
Well, hard mode has some potential, i just really and sincerely hope that anet learned from DoA hate and hard mode wont be just some cheap stuff like adding timer to mission and making every mob to L28 with double damage.

People already posted several nice ideas (skillbars with 6 skills, no deaths allowed ...)

To illustrate:

Variety is key for challenge ... ramping up dificulty only suceeds in making it frustrating and thus unplayed:

(i couldnt resist making this table)

Great pic, and i agree with it, but whats the red dot with no name for?

Last edited by Lonesamurai; Feb 02, 2007 at 05:46 PM // 17:46..
Lonesamurai is offline  
Old Feb 02, 2007, 05:43 PM // 17:43   #119
Desert Nomad
 
Hobbs's Avatar
 
Join Date: May 2006
Guild: Organised Spam [OS]
Profession: W/
Default

I'm currently working on my Protector titles 1&3, decided against factions as I foudn the timed missions boring. Whilst "hard mode" would be quite fun, what i'm worried about is missions like THK and Gate od Madness becoming impossible on hard without a group of very exp players/voice chat group. I don't wanna have to wait ages and spend a lot of time doing overly hard missions which aren't fun because every group you're in fails at it. However I think I would go for Guardian even if Protector stayed max as it would be a challenge and i'd still have my KoaBD
Hobbs is offline  
Old Feb 02, 2007, 05:47 PM // 17:47   #120
Wilds Pathfinder
 
Marth Reynolds's Avatar
 
Join Date: Jan 2006
Location: The Netherlands
Guild: The Lore Enforcers
Profession: Me/A
Default

Quote:
Originally Posted by ChaoticCoyote
Pessimism? No. Just look at how ANet has increased "challenge" in the current game.
I'm kinda afraid that anet will simpley add double dmg to hard mode or even multiple high dmg bosses.

I do like a challenge, but dislike it when someone says: hmm let's make a challenge ow jeah double dmg dmg here and there etc.

It all comes down to what anet makes of it, and if they make similair to DOA, then it will not atract to much attention or generate fun challenges
Marth Reynolds is offline  
Closed Thread

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 12:39 AM // 00:39.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("